AI Insights · Timothy · October 2022
Top 5 Superhero Games on Unified Platform in South Africa Q3 2022
Explore the performance metrics of the top 5 superhero games in South Africa during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the top 5 superhero games on a unified platform in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their metrics:
Marvel Contest of Champions from Kabam Games, Inc. experienced a notable decline in weekly revenue, starting at approximately $13.3K at the end of June and dropping to around $5.2K by the end of September. Weekly downloads saw a peak of 917 in early August but generally hovered around 600 towards the end of the quarter. Weekly active users fluctuated slightly, starting at around 2.7K in late June and stabilizing at about 2.3K by late September.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had quite a dynamic quarter. Weekly revenue saw significant spikes, with a peak of approximately $5.4K in mid-July and another high of around $5.1K in late August. Weekly downloads were relatively steady, ranging between 2.7K and 4.7K throughout the quarter. The game maintained a robust weekly active user base, starting at about 10.5K and ending the quarter at around 11.1K.
MARVEL Strike Force: Squad RPG from Scopely, Inc. showed a gradual decline in weekly revenue, starting at approximately $2K at the end of June and dropping to around $877 by the end of September. Weekly downloads were relatively low, fluctuating between 258 and 535 throughout the quarter. The game’s weekly active users remained steady, with minor fluctuations, starting at 351 and ending at 383.
Legendary: Game of Heroes by PerBlue Entertainment, Inc. showed a mixed performance in weekly revenue. It started at around $786 at the end of June, dipped to $179 in mid-September, and then rose to approximately $1.1K by the end of September. Weekly active users were relatively low, starting at 37 and ending at 29 by the end of the quarter.
Injustice 2 from Warner Bros. had a relatively stable performance in weekly revenue, peaking at around $952 in mid-August and ending at about $523 by late September. Weekly downloads showed a consistent trend, ranging between 487 and 700 throughout the quarter. The game’s weekly active users remained stable, starting at 1.8K and ending at around 1.9K.
The data for these metrics comes from Sensor Tower, and more insights can be found there.